God of War is out on PC today and it's apparently pretty good. In less than a day, it's already received an "overwhelmingly positive" score from Steam users of 95%, with critics also praising Santa Monica Studios for their successful port. This marks the third big first-party PlayStation 4 game to receive a PC port; Days Gone and Horizon Zero Dawn have both received ports that have been praised by players.
With so much success in the PC market, it’s a wonder why Sony didn’t dive into PCs far sooner. According to God of War director Cory Barlog, it took a “collective” effort from Sony’s own studios to convince Sony of making PC ports.
"I think it was the collective of studios all over saying this is a really good idea," Barlog replied when asked by Game Informer about his efforts to create a God of War PC port. "Eventually, I think it reached that tipping point. When we had sent so many suggestion box suggestions that they were like, ‘I’m tired of hearing all this. Fine, we’ll do this.’ It’s a process. We’re still figuring it out as a company and as individual studios how to do this and what the process and strategy will be."
Sony still seems trepidatious when it comes to PC ports. Asked whether sequel God of War: Ragnarok might appear on PC a bit sooner than the four years it took for the original game, Barlog wasn't optimistic. "I have no idea. Right now, we’re taking it one game at a time," Barlog said.
You can read more about Santa Monica's efforts to get God of War to work on mouse and keyboard as well as the potential for mod support on Game Informer's interview. And if you missed it, PC Gamer recently reported on how much effort it took to get God of War to work on ultra-wide screens. Spoiler: it took multiple playthroughs of this 80-hours long game.
Kotick tried and failed to keep the news a secret.